Cooper Yang
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Flashlight gameplay

Flashlight

Game Designer, Level Designer2019.10 - 2019.12

- Top-Down Survival Horror Game, Unity
- Flashlight Mechanic: The flashlight attracts monsters, requiring strategic use to navigate and manipulate their movements.
- Showcase: Featured in NYU Game Center 2019 Halloween Showcase

contributions
  • 01Puzzle and Level Design
  • 02Light Mechanic with dynamic field-of-view system that visualizes sight, detects and handles targets in real time
  • 03Atmospheric Audio Implementation

Level Design

Level design

- Setting in abandoned house with tight, confined spaces

- Circular Level Design with natural, non-linear paths

- Wires as visual guides and puzzle clues

FOV Implementation

FOV system

- Initialization of view angle and mesh creation

- Real-time sight area visualization

- Target identification within field of view

- Status updates when targets become visible

Audio Design

Ambiance:

Background Depression

Player Interaction Cues:

Door Closes

Light Torch Open

Locked

Player Footstep

Monster Sounds:

Monster Roar 1

Monster Roar 2