Y
Archive · 16 / 16 Oct 2018 – Dec 2018

My Hero Academia · The Forrest

Role
Game Designer
Format
Thematic Board Game
Players
4-player · 1-vs-3 asymmetrical
Made with
3D printing · Laser cut
The Forrest board game set up for play

Overview

A thematic board game where three heroes collaborate to rescue Bakugo while a fourth player controls the villain. It's a 1-vs-3 asymmetrical fight, designed, balanced, and physically built end to end.

The whole thing was produced by hand: laser-cut wooden tiles and a grooved board to match the forest theme.

Contributions

  1. Game design. Core mechanics and an asymmetrical combat system pitting three heroes against one villain.
  2. Playtesting. Ran sessions to refine balance and keep all four seats engaging.
  3. Production. Built the board and tiles with 3D printing and laser cutting.
Chapter 01

Card Design

Hero card before and after redesign

Hero card · before (left) / after (right)

From manga to readable

The first hero cards leaned hard on manga-inspired art from My Hero Academia. Great for fans, but noisy for new players.

So we moved to a more universal layout: clearer structure and a high-contrast black-and-white palette so the text reads at a glance, whoever is at the table.

Chapter 02

Board & Tile Iteration

Laser-cut tile grid on the wooden board Close-up of board and tiles in play

Laser-cut tile grid (left) · tiles seated on the board (right)

Paper grid → wooden board

The initial design laid paper cards into a 6×6 grid straight on the table. It worked, but it was slow to set up and awkward to manage.

The revision moved to wooden boards and laser-cut tiles that are durable, tactile, and on-theme. The board was cut with grooves to hold the tiles, so setup and pack-up got far simpler.

Wooden board engraved with The Forrest Full board game set up

Engraved board (left) · full set-up (right)

A built object

Finishing it as a real, laser-engraved object made the theme land. The forest stops being art on a card and becomes the board you play on.

Next · View / Archive Archive →