Cooper Yang
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SYNCED: Off Planet

Enemy Designer, Level Designer 2022.8-2024.5

- TPS, Unreal Engine 4
- Developed by NExT Studios, SYNCED is a co-op looter shooter where players will fight alongside their tamed Nano.

contributions
  • 01Developed multiple boss fights for PvE, including the final boss for Season 1 and the Season 2 update.
  • 02Designed the Rift system, a core feature in the main PvE level.
  • 03Created the VR Training level, focused on onboarding and player skill-building.

Boss Design

Lambent Mind Boss Fight Walkthrough

Boss Design Approach:

- Boss attacks are designed around the core combat system (firearms, AI companions, nano leap).

- Bosses are able to close distances and switch targets very fast, encouraging player to do strategic movement and positioning

- Bosses' vulnerable parts create opportunities for players to combine puzzle-solving with combat skills, rewarding precision and timing.

Key Boss Design - Lambent Mind (Final Boss, Season 1):

Phase 1:

- Two bosses--one specializes in close-range combat, the other in long-range attacks.

- Cooperative mechanics: heal each other or coordinating attacks.

Phase 2:

- The two bosses merge into a single, larger entity with enhanced speed and strength.

- Combined attack patterns from both earlier forms create a more comprehensive challenge.

Other Bosses I Designed

Rift System

Rift Gameplay

Rift Chaser Story Trailer

The Rift system launched with SYNCED on September 8, 2023.

Rift gameplay Rift system

Experience Goal:

- To enrich PvE gameplay by offering controlled, sub-level challenges beyond the standard open-world combat in the Dead Sector.

Core Game Flow

Core Game Flow

Dynamic Rifts:

- Each Rift introduces randomized mechanics to keep gameplay fresh and engaging.

- Players collect narrative fragments within Rifts to uncover the origins of Nano creatures.

- Randomized Rift placement and completion order provide unique story interpretations for each player.

VR Training

I conceptualized and refined the VR Training levels, a space where players can test their loadouts and tackle a variety of challenges.

Core functions:

VR Training Onboarding

1. Onboarding: It acquaints players with nanos, perks, and the game's weaponry. To support this, I incorporated a concise tutorial ensuring players maximize their VR Training experience.

VR Training Loadout Testing

2. Loadout Testing: Players can evaluate their chosen combinations of perks and weapons using test dummies. The VR Training also offers a glimpse into weapons and perks they haven't unlocked yet, allowing for experimentation.

VR Training Skill Challenges

3. Skill Challenges: The level includes an array of tasks, ranging from mobility tests to combat scenarios. To foster competitiveness, each challenge is accompanied by a leaderboard, enabling players to measure their prowess against others.