Cooper Yang
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Epitaph 1997 - Level Design

Level Designer
Eastern Horror Action RPG Puzzle

Design Goals

- Puzzle and Exploration: Encourage logical thinking with intuitive navigation and clue discovery

- Combat Support: Complement spell-craft mechanics with strategic layouts

- Atmospheric Tension & Narrative Immersion: Heighten horror and suspense, reflect Taoist exorcism themes through environmental storytelling

Design Process

Step 01 — Initial Layout
Initial layout

Started with a linear layout for straightforward player progression. Prioritized clarity over exploration depth.

Step 02 — Iterated Layout

Transitioned to basic circular layout. Introduced loops and connections. Improved navigation and sense of space.

Step 03 — Final Implementation
Final layout

Refined circular layout with logical connections. Created distinct zones for puzzles, combat, exploration. Added multiple pathways for player freedom. Incorporated environmental storytelling, puzzles, checkpoints, intuitive lighting.

Playthrough