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Level Design · 11 / 15 2023

Epitaph 1997 — LD

Role
Level Designer
Genre
Eastern Horror · Action RPG · Puzzle
Tags
Exorcism / Taoist
Link
Main case study ↗

Overview

A circular dungeon tuned for spell-craft combat and quiet discovery. Layout evolved from linear to looping so players could fold back through clue zones, find ritual doorways, and surface the Taoist horror through the environment itself.

Contributions

  1. Circular dungeon — loops that let players fold back through earlier clue zones.
  2. Zoned pacing — dedicated puzzle, combat, and exploration beats with clean checkpoints.
  3. Atmospheric lighting — intuitive cues that carry the Taoist exorcism tone without UI.
Chapter 01

Design Goals

Initial layout

Step 01 — initial layout

Three things to earn

Every corridor had to pay one of three rents — puzzle, combat, or atmosphere. If a room didn't serve one of those, it was cut or absorbed into the loop.

  1. Puzzle & exploration — logical navigation and earned clue discovery.
  2. Combat support — layouts that complement spell-craft mechanics.
  3. Atmospheric tension — environmental storytelling for Taoist exorcism themes.
Chapter 02

Design Process

Iterated layout Layout connections

Step 02 — iterated shape and connections

Linear → circular

The first pass was linear. Players read it once, never came back. The second pass broke the spine into a loop with short connections — now earlier rooms had a reason to be revisited, and clues could land on the second pass instead of the first.

Final implementation

Step 03 — final implementation

Zones, checkpoints, light

The final pass assigned each arc of the loop to a single purpose — puzzle, combat, exploration — and placed checkpoints between them. Intuitive lighting guides the player through without a minimap.

Chapter 03

Playthrough

Full playthrough of the dungeon

End-to-end run

A recorded walkthrough of the circular layout in play — puzzle zones, combat rooms, and the loops that tie them together.

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